Glfw window scale
WebThis library does not provide context creation or GUI library support. That will be application depedent. For native contexts glfw is recommended and can be installed with: opam install glfw-ocaml. For the web Js_of_ocaml should be installed with: opam install js_of_ocaml. NOTE. Graphv requires a stencil buffer for the OpenGL (and WebGL) backends. WebJun 12, 2024 · I am implementing the client program of a game where the server sends encoded frames of the game to the client (via UDP), while the client decodes them (via FFMPEG) and displays them in a GLFW window. My program has two threads: Thread 1: renders the content of the uint8_t* variable dataToRender. Thread 2: keeps obtaining …
Glfw window scale
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WebAug 10, 2014 · From the GLFW docs: "While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into glViewport, for example, should be in pixels and not screen coordinates. On some platforms screen coordinates and pixels are the same, but this is not the case on all platforms supported by GLFW. Web1. Let's look at the declaration of gluLookAt: void gluLookAt (GLdouble eyeX, GLdouble eyeY, GLdouble eyeZ, GLdouble centerX, GLdouble centerY, GLdouble centerZ, GLdouble upX, GLdouble upY, GLdouble upZ); eyeX, eyeY and eyeZ are (obviously) the camera position (which you should have already). center X, Y and Z are the positions of the …
WebThe GLFW_SCALE_TO_MONITOR window hint enables automatic resizing of a window by the content scale of the monitor it is placed, on platforms like Windows and X11 where this is necessary. See also Window content scale Support for initialization hints. WebWhat this line of code actually does is it gets the actual width of the screen window itself, relative to the density of the screen. You could effectively omit these lines when you create an OpenGL viewport and just use screenWidth and screenHeight values only. But if you have something like a Mac or a Retina Mac, which is not natively 1920 x 1080, or, for …
WebMar 6, 2024 · My first initial guess was to look at the glfw window hints, like GLFW_SCALE_TO_MONITOR and GLFW_COCOA_RETINA_FRAMEBUFFER. The first hint does not … WebMar 19, 2015 · Because you are not constraining the window resize to a particular aspect ratio, you need to pick one of the two dimensions (height, here) to drive the viewport reshape and calculate an adjusted width based on that height and the desired aspect ratio. See adjusted glViewport call above. Also, gluOrtho2D is your camera, essentially.
WebglfwGetWindowSize ( GLFWwindow *window, int *width, int *height) Retrieves the size of the content area of the specified window. More... void. glfwSetWindowSizeLimits ( …
WebOct 7, 2024 · As you know glfwSetWindowAspectRatio cannot work on a fullscreen window since the size has to be the size of the resolutions available. If you want letterboxing or … day in the life of a neonatal nurseWebdef main (): # start GLFW if not glfw.init(): return-1 # setup GLFW window options glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 2) glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 1) # open the window window = glfw.create_window(800, 600, "Oculus Test", None, None) if not window: … gauntlet grey paintWebOct 28, 2024 · using the window hint GLFW_SCALE_TO_MONITOR and using an initial resolution of my monitor's max (1920x1080) as parameters to glfwCreateWindow the … gauntlet hair top bunkWebType Definition glfw_bindgen :: GLFWwindowcontentscalefun. pub type GLFWwindowcontentscalefun = Option ; @brief The function pointer type for window content scale callbacks. This is the function pointer type for window content scale callbacks. day in the life of a newbornWebMay 25, 2024 · One way to achieve what you want is to render into a texture-backed FBO that is half the width and height of the window, then draw that texture into the window at the full size. I need to scale it (linear filtering preferably) back to window size so I would get a pixelated effect. This is a contradictory statement. gauntlet grey exteriorWebOct 12, 2024 · The window opens on a monitor with scale 2.0 and the framebuffer is 600x400. I move the window to a monitor with scale 1.75 and the framebuffer resizes to 300x200. I move the window to a monitor with scale 1.25, framebuffer stays 300x200. I resize the window using the mouse, the new framebuffer size is 350x250. gauntlet grey houseWebDec 28, 2024 · // glfw: всякий раз, когда прокручивается колесико мыши, вызывается данная callback-функция void scroll_callback (GLFWwindow* window, double xoffset, double yoffset) gauntlet hair